Glasses Modelling

Now that my main product has been completed to a high quality that is photorealistic, I need to produce supporting assets to help dress the set. When discussing my progress with my tutor, it was highlighted that the overall image of the product was good, however, it felt very empty. This lead to some discussion that the product could be further enhanced by adding glasses to the side of the product to denote the way in which the product is intended to be used. At first, I wasn’t too sure on the idea, however, after thinking it through it has grown on me – this would also mean that the idea behind the concept would have also changed from being a stand-alone drink to a cocktail mixer. Following this new direction, I started to source reference images and then begin modelling, which can be seen in my time-lapse below:

Overall, the models that were produced look really good and because I had already done this process with creating the bottles, it was really easy. I particularly like the High-Ball and Zombie glasses due to their thin glass walls which I feel would look really good with a liquid object inside of it, but I also really like the Martini glass because of its elegant shape.

Even though modelling the majority of the glasses were successful, I couldn’t successfully model the Pitcher. Due to its unique shaped pouring spout and handle, it made it particularly difficult to create as I had to manually manipulate the polygons by stretching them forwards and curving them around, which is something I had never done before. In addition, the model was also put into a subdivision surface (SDS) before making it editable – this meant that the object including the SDS was united into one object, thus increasing the number of points around the object which further made it difficult to add the pouring spout as there would too many to grab and move (this is visible within the time-lapse).

Renders:

Glasses1080

Out of the four models that I did successfully complete, they turned out very good. The realism on them is fairly good but they could be improved by adding the additional features to them such as the liquid and fruits etc, which would further compliment the product when integrated together.

Whats Next:

Next, I am going to integrate these glasses into the main project file, this will then be positioned carefully to set the scene in a pleasing way. After this, I will then develop liquid materials to go inside of the new glass models.

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