Fruit Modelling

Within my Scene Dressing post, I set myself the task of modelling some fruit to support my other assets within the renders. The voice-over below explains my process of creating them and justifies why I did certain actions when creating it.

As stated briefly in the video, I had used a tutorial on YouTube the first time round which had some good-ish results, however, the method of using a Boole to half the sphere meant that the edges of the slice couldn’t be smoothed out or bevelled – this was a major problem as I was very noticeable and really held back the quality of the other assets in the render. By switching to my method, it completely eradicated this problem, however, it took a little while longer – a compromise which is well worth taking.

Renders:

Orangerenders

Overall, Im really happy with the way the Orange model turned out – I think that the use of a high-quality image and also the careful refinement of their materials made it look photorealistic. I will continue to play around with the orange skin or peel as I’m not satisfied with it entirely, however, this will come after creating the rest of the models and sources the images.

Whats Next:

Next, I will create the remaining two fruits: a Blood orange and a Grapefruit. In addition, I will integrate all of the assets together and further refine their arrangement so they look aesthetically pleasing.

Leave a comment

Leave a Reply

Your email address will not be published. Required fields are marked *